While I think the rest of Patch 1.2 is overwhelmingly positive, the class balance changes worry me. As pointed out by Taugrim, the "Time to Kill" (or TTK) has dropped substantially since the patch. The combination of healer nerfs, Sentinel/Marauder buffs (an extremely popular class now) and changes to Resilience and how it affects healing are, in my opinion, the likely culprits. Here's my comment over on Taugrim's blog:
I agree pretty much across the board. Time to kill is significantly shorter and it has a seriously negative impact on classes that aim to protect or heal others. I am still shocked that Sentinels/Marauders were buffed, and I wonder idly if the buffs to them are not partially responsible for the dramatic reduction in TTK.
I can’t see how Bioware will let this stand, though, as it runs counter to what they had stated as their PvP goals before release. Unless, of course, those goals have changed.I honestly do hope that Bioware re-evaluates these changes, but only time will tell. It would definitely be nice to know if they've decided to go in a different direction with PvP, though I seriously hope this isn't the case.
How are you finding PvP and, specfically, TTK in Patch 1.2?